Tuesday, March 12, 2013

Our heroes!

I "just" (read: yesterday evening) finished watching the final part of a Let's Play of a little German indie game. What's so special about it? Well, it features what the LPer called the least sympathetic protagonist he has ever seen. I'm not sure he is, but it's hard for me to think of a protagonist I wanted to punch in his fake French face more than this one.

What I think is, that the creator of this game wanted to go for an anti-hero as a protagonist. What he got was a douchebag, a jerk, a [expletive].

Anti-hero? Like, villain?

Most of you have probably heard about anti-heroes already. And no, they're not villains. They're still the good guys. Anti-heroes are pretty much the answer to characters like Superman, or Micky Mouse, who are squeaky clean and nice and just overall good.

There are various degrees of anti-heroism. It starts with protagonists that aren't always politically correct, not afraid to swear if they feel the situation calls for it and might just have a more ambiguous set of morals. Some of them can be villains, pushed in heroic positions by circumstances. Or they live in a world where everyone's an asshole and are really the good guys by comparison.

The fine line

Back to Douchebag Protagonist (DP). As before, I won't name the game, because most of you don't know it, and those who do will recognize it anyways. Retelling the whole game would be too much and would also delve into the other departments it's lacking in, so I'll just list my "favorite" douchebag facts. The only thing you need to know for now is that the game is set in a parallel world, and ~300 years in the past.

#4: DP is culturally insensitive. So he's ~300 years in the past. Time paradoxes, keeping the past intact, or even talking in a way similar to the locals? Why should he? He's the hero, dammit! Sure, this can be done well.

#3: During his travels in the past, DP and his Native American companion accidentally free an evil arch king. But all they care for is why there are French soldiers in a parallel world and where they can find a portal back. In the end, DP even admits that he just did it for the portal.

#2: DP is a (mad) scientist. For sheer lulz, he and his team built a time portal, powered by the bodies of children. Later on he uses one of his colleagues, and when things go awry, he uses a Russian farmer's family.


If powering your private time machine with people isn't #1, then what?

#1: Being a prick about #2. Big spoiler, in the end, both DP and his companion need to prove they're pure in heart, or else they can't proceed... Now remove your palm from your forehead and/or clean your screens. And yes. Our "heroes" (more like one jerk and his gullible friend) actually pass. Even though DP lied and basically downplayed/ignored his past actions, he was found to be pure of heart. Okay, maybe pure evil counts too. Also, he lied to a powerful creature and guardian of the underworld. Right in the face. Without batting an eye.

Now let me take a deep breath. *breathes in*

Our heroes, ladies and gentlemen and others!

Make it better!

Can do. I think that characters like DP come into existence when their creators forget the "hero" part of anti-hero. Even though your hero is a douchebag, you should be able to root for them. They should be, in their own way, likable.

The lesser evil: The so-called hero might be a selfish jerk, but if you look around, they're still the best choice. They might have higher moral standards, or just be on the side you want to win. They're not good, just better in comparison.

Redeeming moments: This is hard to pull off. You might think that just giving your anti-hero a scene or two where they do something nice count as redeeming moments. No. They're token redeeming moments. If they're just slapped in, the audience will see that they're a last ditch effort to make the hero less of a jerk.

Actually nice: Sure, your anti-hero is gruff, rude and pragmatic. But other than that, they're a perfectly okay person. If you don't mind the snide remarks, you can hang around with them and even have fun.

Call them out: One of the worst things you can do to your anti-hero is to paint them as anything nicer than they are. If someone's a jerk, people should react like they react to someone being a jerk. Just because your anti-hero has hero in their role, that doesn't mean that everyone's going to cheer at everything they do.

There. Your anti-hero.

Why is that so important?

Sure, you always want a protagonist the audience can root for. If the audience can't feel involved, it can't be interested. But the importance of an acceptable protagonist is higher in interactive fiction. Why? Because while in a TV series or a book, or an other non-interactive medium, you watch that guy. In a game, you are the guy. But if the protagonist is thoroughly unsympathetic, you don't want to be them. And why would you want them to succeed? Why would you want them to win their battles? And, most of all, why would you want to commit their acts of douchebaggery?

Squeaky clean heroes can be boring, but that's no reason to overdo it with the edgy qualities. And remember, kids, at the end of the day, your anti-hero should still be a hero. I can't believe I went there...

2 comments:

  1. "Also, he lied to a powerful creature and guardian of the underworld." - And that's why Anubis weighted the heart! Can't be that powerful if you can just lie to it and walk away.

    I think with Anti-Heroes it often comes to knowing what you are doing and if your protagonist even wants to be a hero. Having a pretty much irredeemably evil character as the protagonist can work, but it's definitely not easy to pull off and considerably shifts the focus of the work in question.
    Or it should, at least, since it is all too easy to take the dark and gritty Anti-Hero just too far without recognizing it and we end with the problem you are describing. It would be okay if the protagonist learned something in the end or had to change to achieve his selfish goals. But if he just acts like a selfish jerk and gets away with it, it ends up feeling empty and pointless.
    (I don't actually know which game you are talking about, so I'm just aimlessly rambling by now :P )

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    1. Aimlessly rambling on a blog about aimlessly rambling? How DARE you?!

      And yeah, I left out the irredeemably evil character on purpose, since that's not a part of the whole anti-hero thing any more. That would be a villainous protagonist. The guy I refer to here was supposed to be the good guy, though.

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